Bosses & Dungeons
The Boss Board
The Boss Board offers 3 random bosses from the pool, plus a Battle Tag slot: a modifier that changes the fight. Pick one and fight.
| Boss | Rank |
|---|---|
| Haku | B |
| Zabuza Momochi | A |
| Gaara | A |
| Guren | A |
| Pakura | A |
| Darui | A |
| Tsunade | A |
| Might Guy | A |
| Neji Hyuga | A |
| Kimimaro | A |
| Kisame Hoshigaki | S |
| Itachi Uchiha | S |
| Sasuke Uchiha | S |
| Kakashi Hatake | S |
| Mei Terumi | S |
| Onoki | S |
| Jiraiya | S |
| Kakuzu | S |
| Nagato (Pain) | SS |
| Obito Uchiha | SS |
Every boss has its own themed jutsu kit.
Rules
- Who can fight it: a Board boss only fights you and your party.
- Despawning: it leaves after 2 minutes without combat, or 30 minutes in total.
Drops
- XP and Battle Pass points.
- A DNA sample: 35% per boss kill (see DNA Lab).
Dungeons
Dungeons are instanced wave runs for your party.
- Starting: the party leader starts the run (
/dungeon start <id>, see/dungeon list), and the whole online party is teleported into its own private dungeon world. - Limit: you can only be in one dungeon at a time.
/dungeon leavetakes you out. - Going down: if you go down, your team can still finish the run. If you disconnect, you're out of it.
Rewards
Every reward milestone (and the clear) gives:
- XP: a guaranteed chunk that grows with the wave.
- Food: 60% chance (onigiri, dango, Ichiraku ramen...).
- Chakra pills: 35% chance. Green pills, with yellow ones from wave 20 and red ones from wave 40.
- A DNA sample: 3% chance.
- Amethyst Ryo, deep in the run: 6% for 1 coin from wave 25, 12% for 1-2 coins from wave 50 (see Ryo).
- A Raikage cosmetic (Gold Belt or Gold Arm Cuffs) you don't own yet: 2% from wave 35.
- Armor, deeper in the run:
| From wave | Chance | Armor |
|---|---|---|
| 20 | 8% | ANBU masks, Haku's hunter mask, Land of Iron samurai armor |
| 35 | 6% | Uchiha Warring States armor, Mifune's armor, Han's steam armor |
| 50 | 4% | Hashirama's, Tobirama's and Madara's armor, Izuna's outfit |
There are DNA samples on top of that:
- Every 15 waves: 10% chance.
- On a clear: 4% chance, rising with the dungeon's level up to 15%.
Clears also give Battle Pass points. Some bosses and dungeons need a full team. Parties hold up to 6 players.