Medical Ninjutsu
Medical jutsu are learned from your Medical stat alone. Each one unlocks by itself when your Medical reaches its threshold. They're in the jutsu menu under Extras > Medical.
| Medical | Jutsu | Rank | Chakra | Cooldown |
|---|---|---|---|---|
| 100 | Mystical Palm Technique | D | 20 | 45s |
| 350 | Chakra Scalpel | C | 40 | 1 min |
| 650 | CNS Electrical Shock | B | 70 | 1.5 min |
| 950 | Yin Healing Wound Destruction | A | 110 | 3 min |
| 1300 | Healing Resuscitation Regeneration | A | 160 | 5 min |
| 1650 (cap) | Creation Rebirth | S | 250 | 10 min |
What they do
- Mystical Palm Technique: hold the key (up to 5s) to heal the ally you're looking at within 4 blocks, or yourself, by 4% max HP per second. It costs chakra every second. Steady, never instant.
- Chakra Scalpel: chakra blades on your fingertips for 20s. Your melee hits deal +30% and sever tendons (slow). It doesn't heal.
- CNS Electrical Shock: a palm strike on a target within 4 blocks. Stunned for 2s, then slowed, weakened and unable to cast for 6s. Nothing is spent if nobody is in reach.
- Yin Healing Wound Destruction: for 6s, half of every hit you take is healed straight back.
- Healing Resuscitation Regeneration: you stand still for 3s drawing a healing circle, then rebuild the ally you're looking at (or yourself): 30% max HP at once, harmful effects cleared, and Regeneration I for 10s.
- Creation Rebirth: an instant full heal that purges harmful effects, then 15s of rebuilding (3% max HP per second while hurt). The price: 20% less max health for 5 minutes afterwards.
The Medical stat
Every point of Medical also gives +1.5 max HP and +0.06% healing power (up to about double healing at 1650).
Medical also helps outside of fights:
- It raises your success chance at the DNA Lab surgeon, from 20% up to 70%.
- It lowers the venom and acid drain in the Snake and Slug Sage Trials.