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Shinobi Realm
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Weapons & Kenjutsu

Fighting with a weapon

Left-click chains a combo. How it plays depends on what you hold:

Weapon type Combo
Swords and big blades The sword combo: wide slashes ending in a heavy finisher
Kunai and claws The kunai combo: fast stabs, held in a reverse grip
Bare hands The taijutsu combo
  • Your stats: Kenjutsu raises sword damage (+1.875% per point) and makes your sword swings faster, up to +40% at 1000 Kenjutsu. Taijutsu raises bare-handed damage.
  • On your back: weapons you aren't holding are drawn on your back or at your hip.
  • Wear: weapons lose 1 durability per landed hit. Stronger weapons last longer. Repair one by combining two of the same weapon (crafting grid, anvil or grindstone), or with /repair.

Throwing

Right-click throws these:

  • Standard Kunai.
  • Fuma Shuriken.
  • Flying Thunder God Kunai. They stack to 16, and you can pick them back up after a throw. If you're Namikaze, or carry Namikaze blood from the DNA Lab, you flash to where the kunai lands, or right behind whoever it hits.

Kenjutsu mastery: V1, V2, V3

The blade in your hand grows with your Kenjutsu stat. Its tier shows in its name, and you get a message when you draw it.

Tier Kenjutsu Effect
V1 0-399 The weapon as it is
V2 400+ +20% sword damage. Every hit leaves a slash of light
V3 800+ +45% sword damage. Every hit also sends a crescent that cuts enemies around the target (30% of the hit). The blade glows

Kenjutsu techniques

Learned automatically from your Kenjutsu stat. You need a blade in hand. They're in Extras > Kenjutsu.

Kenjutsu Technique Rank
100 Iai Draw C
300 Crescent Moon Dance B
500 Whirlwind Cleave B
750 Moonlight Slash Wave A
1000 Thousand Cuts S

Legendary weapons

These have a passive that works on every hit, and some also have a right-click ability with its own cooldown. Hover over the weapon to see them in its tooltip.

Weapon Passive Right-click
Kiba (Lightning Blades) Extra lightning damage, sometimes stuns Lightning Fang: a bolt hits the enemy you're looking at
Samehada Each hit drains the enemy's chakra and feeds you Chakra Devour: drains everyone around you
Kubikiribocho Heals you for part of the damage and mends the blade Decapitating Spin: a full cleave around you
Nuibari Hits can pin the enemy in place Sewing Thrust: pierces everything in a line
Shibuki Every third hit explodes Explosive Slam: sets off all its tags in front of you
Kabutowari Shatters an enemy's guard Helm Splitter: smashes the ground and launches everyone nearby
Hiramekarei Each hit stores chakra in the blade (max 5) Chakra Release: the stored chakra as a blade wave
Madara's Gunbai Every hit knocks enemies back hard Uchiha Return: blasts everyone away and swats projectiles back
Temari's Giant Iron Fan Hits push enemies away Cutting Whirlwind: a huge gust that slices and throws
Kusanagi Extra damage through armor Kusanagi Extension: the blade shoots forward
Asuma's Chakra Blades Wind-infused hits deal extra damage -
Enma's Adamantine Staff Hits knock enemies back Extend: the staff shoots out and slams whoever's in front
Kusarigama - Chain Pull: hook the enemy you're looking at and yank them to you
Kamatari's Sickle Hits carry a wind blade Sickle Weasel: three wind slashes in front of you
Black Chakra Receiver Hits drain chakra and slow -

Also in the game:

  • Senju weapons: the Konoha Chakra Blade (glows with blue chakra), the Thunder God Sword (its blade lights up), the Kunai Blade, the Chakra Claws, the Folding Cleaver, and the plain, red and green Senju longswords.
  • Other blades: the Shichiseiken and the Shakujo.

Where weapons come from

  • The starter kit gives you kunai and shuriken. Some clans start with their own weapon (Fuma Shuriken, Enma's Adamantine Staff, the White Fang's Tanto, Flying Thunder God Kunai, see Clans).
  • Other weapons come from the Battle Pass, merchants, events and staff rewards.
Last edited 14/10/2026 by ! Slayer 𒉭