Clans
Your clan is rolled at random when you first join. It decides your clan jutsu and passives, and sometimes a nature, a stat bonus, a dojutsu or some starting gear. A Clan Reroll Token lets you roll again.
There are 22 clans.
Roll chances
| Rarity | Clans | Chance each |
|---|---|---|
| Common | Aburame, Nara, Yamanaka, Fuma, Akimichi, Inuzuka, Lee | 8.0% |
| Uncommon | Sarutobi | 6.9% |
| Rare | Hatake, Hozuki | 4.6% |
| Rare | Tsuchigumo, Iburi | 3.4% |
| Epic | Hyuga, Senju | 3.4% |
| Epic | Uzumaki, Chinoike, Yuki, Kazekage, Shikigami | 2.1% |
| Legendary | Uchiha | 2.1% |
| Legendary | Namikaze | 1.4% |
| Mythic | Otsutsuki | 0.25% (about 1 in 400) |
Clan kits
| Clan | What you get |
|---|---|
| Aburame | Insect Swarm: a kikaichu swarm that eats away at enemies. |
| Nara | Shadow Possession and Shadow Field: pin and control enemies with your shadow. |
| Yamanaka | Mind Body Switch: take control of an enemy's body for a few seconds. |
| Fuma | Chakra Thread: bind your heart to an enemy, so damage you take hits them too. +50 Kenjutsu. Starts with 3 Fuma Shuriken. |
| Akimichi | Multi-Size Technique: grow your body to crush everything in your path. Starts with a feast (ramen, dango and onigiri platters) and one of each chakra pill. |
| Inuzuka | Beast Partner: Akamaru: your ninken fights beside you while Jutsu Mode is on. If he dies he comes back after a short cooldown. Access to the Two/Three-Headed Wolf summons. |
| Lee | No ninjutsu kit. Instead you start with +100 Taijutsu, so the Eight Gates come much sooner. |
| Sarutobi | Fire Release from birth and +100 Ninjutsu. Access to the Enma summon. Starts with Enma's Adamantine Staff. |
| Hatake | Lightning Release from birth. Starts with the White Fang's Tanto. |
| Hozuki | Water Release from birth. Hydrification: turn your body to water so blades pass through you (lightning still hurts). +40 Chakra Control. |
| Tsuchigumo | A seal that gathers natural energy by itself (see below), Forbidden Life Technique Release and Kinjutsu: Fury. |
| Iburi | Smoke Body Form: turn into smoke and shrug off heavy blows. Smoke Fist: your arm turns to smoke and a fist of it shoots forward, bursting on the first enemy it hits. |
| Hyuga | The Byakugan, usable from the start. |
| Senju | +350 max chakra, +300 Chakra Control (the biggest Control bonus). A 1% chance to awaken Wood Release with its jutsu kit. |
| Uzumaki | +250 max chakra. Heal Bite and Adamantine Chain Wrap. Uzumaki vitality: you slowly regenerate health. A bonus in the tailed beast sealing clash (your bar drains 15% slower). |
| Chinoike | The Ketsuryugan, usable from the start: blood genjutsu, blood dragons and making enemies burst. |
| Yuki | Ice Release from birth and Demonic Ice Mirrors (Haku's signature technique) from day one. |
| Kazekage | Magnet Release from birth: iron sand, like the Third and Fourth Kazekage. |
| Shikigami | Konan's paper ninjutsu: Paper Clone (a paper copy that fights, then goes off like an explosion tag), Dance of Shikigami (homing paper butterflies and chakrams), Paper Wings (fly on wings of paper) and Paper Person of God (traps a target in a closing ring of explosion tags). |
| Uchiha | The Sharingan (born dormant, see Sharingan & Mangekyou) and Fire Release. The road to the Mangekyou, the Eternal Mangekyou and the Rinnegan. |
| Namikaze | +150 max chakra. Flying Thunder God: Rasengan, Flying Thunder God: Scattered Marks and Flying Raijin: Zeroshiki (needs a Flying Thunder God kunai and a target within 20 blocks: flash in and kick them into the air, throw marked kunai while a shadow clone strikes from every side, then finish them with a Rasengan). A thrown Flying Thunder God kunai flashes you to where it lands, or right behind whoever it hits. Starts with 3 Flying Thunder God Kunai. |
| Otsutsuki | +500 max chakra (the most of any clan). Born with a fully matured dojutsu: 70% Byakugan at level 3 or 30% Sharingan with 3 tomoe. |
Clan gear is given once per clan, on top of everyone's starter kit.
The Tsuchigumo seal
- The seal stores up to 100 natural energy. It fills by itself (+1 every 3 seconds, so about 5 minutes from empty), and faster while you charge chakra.
- Forbidden Life Technique Release draws on the stored energy for chakra and toughness.
- Kinjutsu: Fury needs a full seal. You gather for 2.5 seconds, then a huge explosion goes off. It empties the seal, costs you 20% of your own health and has a 4-minute cooldown.
Carrying another clan's blood
The DNA Lab can, very rarely, give you another clan's whole bloodline: its stat bonuses, techniques, natures and eye. Your own clan doesn't change. Clan-only perks like the Tsuchigumo seal, the Namikaze kunai teleport and Uzumaki vitality work for implanted blood too. See DNA Lab.
Notes
- Using an eye that doesn't belong to your clan's bloodline (for example one from the DNA Lab) drains extra chakra.
- Clan jutsu show up under Clans in the jutsu menu.